Confidential Global Sports Brand

ANTI-DO-TO: Activating Social Change Through Design Practice

When a global sports brand needed to reach Gen Z, the brief was to design with them.

ANTI-DO-TO In Brief

Client: Confidential Global Sport Brand
Sectors: Retail, Social Impact, Purpose Ventures
Role: Director of Experience & Product Design (Interbrand Global)

50%

of profits committed to social projects at launch

6 cities

across the co-creation community: Tokyo, Milan, London, New York, Seoul, Paris

Situation

A global sports brand was invisible to Gen Z.

A global sports brand was losing relevance with younger audiences. Its existing identity felt distant to a generation that rejects performative positioning and demands demonstrable action. The brief was to build a stand-alone brand from scratch, one that Gen Z would not just wear but actively shape and sustain.

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Approach

We built the brand with Gen Z, not for them.

I led the product design from the first co-creation sessions through to launch. We built a global community of young people across six cities, running diary tasks, interviews, and design sprints to surface what this generation actually wanted from a brand.

The name ANTI-DO-TO emerged from that process, and the hyphen became the foundation of the entire visual system: a mark that signals what needs to change and points toward action.


ANTI: takes a stand.

DO: drives action.

TO: looks to the future.

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System

The business model became the navigation.

The business model became the navigation. Every product sold directed 50% of net profits to social projects and causes, including initiatives like the Gaza Skatepark, with funding tracked and published on the platform so the community could see exactly where their money went.

That commitment was not a marketing layer added after the fact. It was the structural logic of the brand, embedded into the product, the digital experience, and the service design from the start. I designed the information architecture and website navigation to mirror the model directly: Products, Profits, Projects, Impact, in that sequence. Fashion drops, co-branded collections, pop-up events, and an ambassador programme made participation the customer experience.

Brand experience, customer experience, and delivery were designed as one thing.

Anti-Do-To-Icon-Community
Anti-Do-To-Icon-Planet
Anti-Do-To-Icon-Inclusion
Anti-Do-To-Icon-Wellbeing
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Poster-054
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Poster-058
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Poster-042
Poster-043
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Business-Model-Nav-00

From the diagram of the business model
To the website navigation bar

Business-Model-Nav
02a-Products
02aa-Products
02b-Single-Product
04b-Single-Projects
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Outcomes

Activism made stated and legible.

Experience Systems held brand promise, customer participation, and service delivery together so the brand's activism was something people could see, track, and trust.

The 50% profit model, built into the product and platform from day one, established a standard of accountability rarely seen in purpose-led brand work at this scale. A co-creation community spanning six cities shaped the brand before launch and continued to drive it after.

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Curious how this approach might apply in your context?

Ale

Chief Experience & Design Officer

Design is an act of attention. 
For the people. For the business. For the system that connects them.

Based in London
Open to relocation across UK and EU 
Fractional, Interim, Permanent

 

© Alessandro Pascoli. Experience Systems™. All work reflects my personal contribution while working with or for clients and agencies. Case studies are based on public information or adapted to remove confidential content. Views expressed are my own. No reproduction without permission. This site uses basic analytics to understand aggregate behaviour. No personal data is collected, stored, or shared.