NORWEGIAN REFUGEE COUNCIL & PEOPLE IN NEED

A brand system built for humanitarian recovery in Ukraine

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In Brief
NRC & People in Need: new humanitarian consortium, Ukraine.
Shared identity, distinct from founding organisations.
Led naming, creative direction, and visual identity.
Built brand framework with strategy director Nia Evans. 
Designed toolkit for non-designers across 6+ formats.
Adopted across both organisations and partners at launch.

Outcomes and Impact
2 founder organisations with distinct cultures unified under one brand identity.
3 audience groups with differentiated communication and interaction principles.
6+ formats covered by the deployment toolkit, built for teams without design support.

Situation

A consortium without an identity.

Norwegian Refugee Council (NRC) and People in Need had formed a consortium to align emergency aid and long-term recovery in Ukraine.

They had complementary strengths, shared values, and a clear mission. What they did not have was a shared identity. Without one, the consortium risked disappearing into a crowded humanitarian funding landscape, unable to signal its combined value to donors or distinguish itself from its two founding organisations.

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Approach

From brief to brand logic.

Working as a two-person executive team with Nia Evans, Insight and Strategy Director, we led the work from brief to delivery.

We grounded the strategy in audience insight, mapping positioning across three core distinct groups: people affected by war, institutional donors, and local implementation partners.

From that foundation, I led the creative direction, translating a complex humanitarian brief into a brand system with a clear identity and logic.

The name BridgeAid came from this process. So did the decision to build the missing "i" directly into the wordmark, a gap that functions simultaneously as problem statement, call to action, and invitation.

The brand experience work shaped every downstream decision: colour and typography chosen for sector credibility and warmth, design principles that ensured all communications carried the same promise regardless of who produced them.

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The effort required to complete the message actively echoes the call to action to complete the ecosystem of donors + people + NGOs.

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This intuitive and insightful concept highlights the problem and a call to action. It is also inclusive, inviting the audience to fill the gap and think of possible solutions.

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System

Built for the people who use it, not the people who made it.

The service design layer was where the brand became operational. The toolkit covered logo, colour, typography, imagery, illustration, iconography, and grid systems across 6+ formats, from desktop and mobile to social, print, and donor reports.

The gap device was not decorative. It was built into the layout logic so that every format reinforced the same narrative: something is missing, and the audience is part of filling it. Guidelines were written specifically for non-designers working in field conditions, meaning the consortium could activate its identity across fundraising, advocacy, and programme communications without returning to an agency.

The customer experience principles ensured that donors at the policy level and partners working locally received communications shaped by the same underlying messaging, adapted in tone but consistent in intent.

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Outcomes

Coherence as a delivery condition.

Experience Systems connected the brand promise, the audience experience, and the operational delivery into a single system that the consortium could own and run without external support, in a context where coherence directly affects funding, trust, and reach.

2 founding organisations with distinct institutional cultures aligned under one shared identity.

3 audience groups served by differentiated communication principles within a single brand framework.

Deployment toolkit built across 6+ formats, designed for non-designer use in field and headquarters contexts.

Brand adopted across partner materials at launch, without external agency dependency.

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Client: Norwegian Refugee Council & People in Need
Sectors: Humanitarian, NGO, International Development
Role: Brand & Experience Design Director (Independent)
Scope: Create - System (BX)
Collaboration: Partnered with Nia Evans

Curious how this approach might apply in your context?

Call me Ale

When to call me
Creating new category journeys for incremental revenue. No playbook exists. I write it, from insight to implementation, turning a concept into a market-ready product, service, or programme.
 
Scaling brands to experiences that connect and convert. When brand, customer reality, and service delivery are disconnected, they generate fragmented outcomes. I close that gap across channels and teams.
 
Fixing CX that breaks loyalty and slows growth. When journeys are siloed, metrics duplicated, and customers feel the incoherence without being able to name it. I map the system and fix it structurally, not cosmetically.
Where I work
Product and Services: the touchpoint. Where the problem space is defined and insight surfaces what is worth building. The core question is feasibility: what is technically possible, usable, and worth building.

Experience: the journey. How touchpoints connect over time and across channels. Where trust builds or breaks. The core question is desirability: what people actually need, want, and find meaningful.

System: the operating model. Governance, roles, rituals, tools. The backstage that makes the brand promise credible and the journey consistent at scale. The core question is viability: what the business can sustain, resource, and grow from.

My approach is human-centred design.
Problem: identify people’s real needs and expectations rather than making assumptions about what they are.
Solution: design and test experiences that people value, solving the prioritised problems.
Implementation: make the experiences scalable, reliable, better over time, and linked to commercial outcomes.
What I bring
CX Customer Experience: Journey orchestration, proposition development, loyalty and retention.
 
EX Employee Experience: Frontline and internal journey design, colleague-facing systems.
 
Service Design: End-to-end service architecture, blueprinting, operational flows, compliance and delivery logic.
 
Design-Led Operating Model: Governance design, delivery infrastructure, and cross-team standards built to run without external dependency.
 
AI Artificial Intelligence: I use AI as a strategic design capability and an emerging entity within experiences: one that requires the same intentional design and governance as any other part of the system.
 
Design Leadership: Building design functions and embedding design maturity across organisations.
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© Alessandro Pascoli. Experience Systems™. All work reflects my personal contribution while working with or for clients and agencies. Case studies are based on public information or adapted to remove confidential content. Views expressed are my own. No reproduction without permission. This site uses basic analytics to understand aggregate behaviour. No personal data is collected, stored, or shared.